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AI Insights · Timothy · March 2024

Q1 2024 Roundup: Europe's Top 5 Basketball Games on Unified Platform

Examining the performance of the leading basketball games in Europe, this article provides a snapshot of downloads, revenue, and active users in Q1 2024. Sensor Tower's data offers valuable insights into the latest mobile gaming trends.

Q1 2024 Roundup: Europe's Top 5 Basketball Games on Unified Platform

With the first quarter of 2024 behind us, the European mobile gaming market has seen significant activity in the basketball genre. Sensor Tower provides a detailed look at the top five basketball games, revealing their performance on the unified platform, a combination of both iOS and Android data.

NBA Infinite - PvP Basketball by Level Infinite witnessed a remarkable surge in revenue, starting from a modest $2M in early January to a peak of $64M in the week of February 19. Downloads spiked to 518K in mid-February, coinciding with the game's release, and have since trended downwards to 19K by the end of March. Weekly active users hit a high of 686K shortly after launch but have gradually decreased to 258K.

2K's NBA 2K Mobile Basketball Game showed consistent revenue throughout the quarter, with figures hovering around the $20K-$25K mark, before a slight uptick to $17K by March end. Downloads remained fairly stable, ranging from 32K at the start of January to 19K in the last week of March. Active users saw a slight decline from 83K to 61K over the quarter.

Another title from 2K, NBA 2K24 MyTEAM, launched at the end of January, quickly ramped up revenue from $4.5K to a peak of $55K in mid-February, before settling at $36K by March 25. Downloads showed a high of 34K in mid-February, with a decline to 16K by quarter's end. The game maintained its active user base, starting at 19K and growing to 35K.

Miniclip.com's Basketball Stars™: Multiplayer maintained a steady income stream, with revenue fluctuating around the $10K mark throughout the quarter. The game's downloads saw a remarkable increase, from 50K in early January to a spike of 101K in mid-March, before settling at 81K. Active users also saw a significant rise, starting at 165K and reaching 257K by the end of March.

Finally, Streetball Allstar: SHOWDOWN from Racoon Digital Technology Co., Ltd. showed a steady revenue growth, from $2K at the beginning of January to $8.8K by late March. Downloads peaked at 14K in late February and ended the quarter around 10K. The game's active users grew from 4.8K to 13K during the same period.

For more in-depth insights and detailed analytics, Sensor Tower's platform is the go-to source for understanding the dynamics of the mobile app market.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024